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DirectX - DirectDraw

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Title / Updated Author Score  
Unmanaged Vista Power
Updated: 22 Feb 2007  
How to access the power of Vista and the DWM without WPF and .NET
VC8.0, Vista, VS2005, DirectX, Dev, Design, Intermediate
WytRaven 4.81
Introduction to DirectDraw and Surface Blitting
Updated: 31 May 2002  
This is an introductory example of how to create a simple application using the DirectDraw library to produce some animation in fullscreen mode. It requires DirectX SDK 7 or greater to run.
VC6, VC7, Win2K, WinXP, VS6, DirectX, Dev, Beginner
Mauricio Ritter 4.45
Double Buffered Graphics using DirectDraw
Updated: 23 Sep 2001  
This article explains how my class CDXSurfaceMgr can be used to facilitate Double Buffered drawing.
VC6, NT4, Win2K, VS6, MFC, DirectX, Dev, Intermediate
Gertruud Lawrence 4.43
Super Brick Breaker - A Simple DirectDraw Game
Updated: 11 Jan 2004  
An article on using DirectX (DirectDraw) to create a simple game
VC6, Win2K, WinXP, Visual Studio, DirectX, Dev, Intermediate
Rob Walter 4.42
DirectDraw extension
Updated: 27 Nov 1999  
A DirectDraw Framework made of template classes
VC6, NT4, VS6, DirectX, Dev, Intermediate
Stephane Rodriguez 3.67
 

DirectX - Games

top
Title / Updated Author Score  
Adventures In Abattoirville
Updated: 31 Jul 2001  
A Maze based game.
VC6, VS6, Windows, DirectX, Dev, Intermediate
Xavier John 4.76
RaceX - A 2D racing game using DirectDraw
Updated: 30 Aug 2002  
This is a 2D racing game that uses a DirectX wrapper library. The game has single player and multiplayer support.
VC6, VC7, Win2K, WinXP, VS6, MFC, DirectX, Dev, Intermediate
Mauricio Ritter 4.75
Invasion - A computer game using DirectDraw
Updated: 4 Jun 2002  
This "Space Invaders"-like game was originally writen in DirectX 6, but I've changed some things so that you can use it with the latest version of the DirecX SDK. It uses just the Windows API and DirectX library (no MFC here). Have fun!
VC6, VC7, Win2K, WinXP, VS6, DirectX, Dev, Intermediate
Mauricio Ritter 4.73
Falling Blocks
Updated: 17 Apr 2008  
A game written using Visual C++ and DirectX.
VC6, VC7, NT4, Win2K, VS.NET2002, VS6, VS2008, DirectX, Dev, Intermediate
Xavier John 4.70
Modifying Quake 3 - The Homing Missile Approach
Updated: 12 Apr 2007  
Here I have shown how to compile and modify the Quake 3 source code to create a Homing Missile.
VC7, WinXP, Visual Studio, DirectX, Dev, Beginner
Anup Shinde 4.68
cHitChecker - Solving the hit testing problem in game development
Updated: 4 Jun 2002  
This article show the creation of a simple HitChecking class that allow you to check the if an object in the plane has been hit. It uses the GDI API, implementing some of the region functions.
VC6, Win2K, WinXP, VS6, MFC, DirectX, Dev, Intermediate
Mauricio Ritter 4.44
KillTux
Updated: 3 Sep 2001  
The Space Donuts 3D for MFC.
VC6, Win2K, VS6, MFC, DirectX, Dev, Intermediate
Kastellanos Nikos 4.00
Grausteroids - an Asteroids game using DirectX and C++
Updated: 7 Apr 2002  
An Asteroid's clone which needs some work but will illustrate some points about writing games.
VC6, Win2K, WinXP, VS6, MFC, DirectX, Dev, Intermediate
Christian Graus 3.77
A Simple and Powerful Game Engine
Updated: 23 Jul 2007  
This article talks about a simple and powerful game engine to make game programming simpler
C++, Windows, Visual Studio, DirectX, Dev, Intermediate
S Keller 3.69
DirectShow source filter for painting on DC
Updated: 12 Sep 2004  
How to paint in DC in source filter.
VC6, VC7, NT4, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
Ashok Jaiswal 3.20
SpaceWarrior - 2D DirectDraw Game - Part II
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the game elements).
VC6, NT4, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
darkoman 2.86
SpaceWarrior - 2D DirectDraw Game - Part III
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the DirectX).
VC6, NT4, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
darkoman 2.82
SpaceWarrior - 2D DirectDraw Game - Part I
Updated: 3 Jan 2007  
An article on creating a simple 2D DirectDraw game (the beginning).
VC6, NT4, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
darkoman 2.63
Axiom - Unedited
Updated: 8 Dec 2007  
How to setup an Axiom application.
.NET 2.0, Win2K, WinXP, Win2003, Vista, Mono, C# 1.0, C# 2.0, .NET 3.0, C# 3.0, .NET 3.5, C#, Windows, .NET, OpenGL, DirectX, Dev, Intermediate, Advanced
chazza_10101 2.33
SpaceWarrior - A 2D DirectDraw Game
Updated: 21 Dec 2006  
An article on a simple 2D space shooting game under DirectDraw.
VC6, NT4, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
darkoman 2.17
 

DirectX - General

top
Title / Updated Author Score  
DirectShow.NET
Updated: 22 Jul 2002  
DirectShow for DVD and file playback, capture and sample grabber
.NET 1.0, Win2K, WinXP, VS.NET2002, C#, Dev, Advanced
NETMaster 4.85
DirectX.Capture Class Library
Updated: 29 Mar 2008  
A .NET class library for capturing video and audio to AVI files.
.NET 1.0, Win2K, WinXP, VS.NET2002, C#, Dev, Intermediate
Brian Low 4.85
Laser Gesture Recognition
Updated: 9 Jan 2007  
A quick article on setting up a simple, real-time laser gesture recognition application and using it to control Windows Media Player.
.NET 2.0, NT4, Win2K, WinXP, VS2005, C# 1.0, C# 2.0, Dev, Intermediate
Ashish Derhgawen 4.81
Write a Screensaver that Actually Works
Updated: 24 May 2006  
A base class for managing screensaver initialization, timing, preview view, and multiple monitor support, the proper way.
.NET 2.0, VS2005, C#, Windows, DirectX, Dev, Intermediate
reinux 4.80
Use Direct3D 8 To Fly Through the Munsell Color Solid
Updated: 19 Jul 2004  
A tutorial on Direct3D 8
VC6, VS6, Windows, DirectX, Dev, Intermediate
John Kopplin 4.78
Programming DirectShow applications in C#: A set of tutorials
Updated: 6 Oct 2005  
A collection of tutorials for programming DirectShow in C#.
C#, Windows, .NET, Visual Studio, DirectX, Dev, Intermediate
daniel049 4.76
A 3D-Enabled View Base Class for SDI Direct3D Development
Updated: 6 Feb 2005  
Definition of the CDSSD3DView8 class, a CView-derived class to facilitate Direct3D development with SDI.
VC6, WinXP, VS6, MFC, DirectX, Dev, Intermediate
Bob Ciora 4.74
Rendering Textures with Alpha Channels and Color Key Transparency using a MatrixStack in Managed Direct3D
Updated: 28 Jun 2005  
This brief article describes how to use managed Direct3D to render texture bitmaps with alpha channels and transparency key colours onto vertices in C# with the aid of a MatrixStack.
VC7.1, .NET 1.1, VS.NET2003, C#, Windows, DirectX, Dev, Intermediate
Greg Rezansoff 4.69
Simple Managed DirectX Render Loop
Updated: 14 Jul 2005  
A simple framework for implementing the best possible Managed DirectX render loop for games or simulations written in Microsoft .NET.
.NET 1.1, C#, Windows, Visual Studio, DirectX, Dev, Intermediate
Eric Falsken 4.68
DirectX.Capture Class Library (Refresh)
Updated: 3 Apr 2007  
An update to the DirectX.Capture project
.NET 2.0, C# 2.0, Windows, DirectX, Dev, Intermediate
Jacob Klint 4.67
NormalMapCompressor - A tool to automatically compress normal maps
Updated: 4 Jul 2005  
Normal maps are used for realtime 3D rendering (mostly in games) to improve the visual quality, but compressing them makes the 3D content look ugly, this tool helps to fix that problem.
.NET 1.1, Win2K, WinXP, VS.NET2003, C#, DirectX, Dev, QA, Advanced
exDreamDuck 4.65
3D Terrain Visualisation in Managed DirectX 9 and C#
Updated: 18 Sep 2005  
In this project I demonstrate how to write a simple 3D rendering application in a relatively small amount of code.
.NET 1.1, .NET 2.0, Win2K, WinXP, VS.NET2003, VS2005, C#, DirectX, Dev, Beginner
Igor Stjepanovic 4.63
Extracting still pictures from movie files, with C#
Updated: 23 Feb 2005  
Sample application to extract still pictures from most movie file formats.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev, Intermediate
daniel049 4.63
Capturing audio to a WAV file from an MPEG movie file, using DirectShow
Updated: 29 Dec 2004  
This article describes the process of storing the audio data of a movie file (.mpeg, .mpg, .avi and .dat) on the hard disk in a WAV file using DirectShow filters.
VC7.1, Win2K, WinXP, VS.NET2003, ATL, DirectX, Dev, Intermediate
Samiullah Khan 4.63
DirectX Tutorial Part I: DirectX Dialog Template for fast pixelwise drawing to DirectX surfaces
Updated: 16 May 2006  
CDirectXDialog is a base class for dialog classes in which you want to use DirectX.
VC6, Win2K, WinXP, VS6, DirectX, Dev, Intermediate
Doga Arinir 4.61
Why Play Guitar Hero When An Android Can Do It For You?
Updated: 21 Mar 2007  
An android that plays the Guitar Hero game. A DirectX DirectShow filters the video feed from the PlayStation2, detects where, when and how to play and moves the fingers accordingly.
VC7.1, WinXP, VS.NET2003, DirectX, Dev, Design, Beginner
Rafael Mizrahi 4.61
Overlay Tools
Updated: 5 Oct 2007  
..using DirectDraw - A tool for displaying a customisable overlay
.NET 2.0, WinXP, Vista, VS2005, C# 2.0, DirectX, Dev, Design, Intermediate
]Metty[ 4.57
Interfacing with a Joystick using C#
Updated: 8 Dec 2006  
An article on how to use a game controller/joystick with C# and Managed DirectX.
.NET 2.0, Win2K, WinXP, Win2003, Vista, VS2005, C# 2.0, Dev, Intermediate
M Harris 4.55
Beginning Direct3D
Updated: 8 Mar 2004  
Start Direct3D programming and create a window
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, VS.NET2002, DirectX, Dev, Beginner
Vahid Kazemi 4.55
DX Game Utility Class Library
Updated: 9 Nov 2003  
A managed DirectX class library that can be used as a foundation for basic 2D games. Demo included.
.NET 1.0, VS.NET2002, C#, Windows, Dev, Intermediate
Dan Peverill 4.50
Multimedia Streaming Synchronization Mechanisms Under DirectShow
Updated: 1 Feb 2000  
An overview of three methods on how to perform multimedia streaming.
VC6, NT4, MFC, DirectX, Dev, Intermediate
Stephane Rodriguez 4.44
Problems in the AudioVideoPlayback namespace of managed DirectX9
Updated: 13 Sep 2004  
A guided tour of the many reasons NOT to use DirectX9 for your audio/video playback needs
.NET 1.1, VS.NET2003, C#, Windows, DirectX, Dev, Intermediate
Christian Graus 4.44
Rendering terrains with Managed DirectX
Updated: 5 Sep 2004  
With use of the High Level Shader Language, this article will help you create almost photorealistic terrains.
.NET 1.0, .NET 1.1, VS.NET2002, VS.NET2003, C#, Windows, DirectX, Dev, Intermediate
Cr@zyIv@n 4.42
Invasion - C# Style
Updated: 28 Jan 2003  
This "Space Invaders" - like game was ported to C# using the new DirectX9 to demonstrate the ease of managed DirectX.
.NET 1.0, VS.NET2002, C#, Windows, Dev, Intermediate
Steve Maier 4.40
Capture Live Video from various Video Devices.
Updated: 20 May 2004  
LiveVideo is an application to capture live video from various video capture devices.
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, VS6, MFC, DirectX, Dev, Intermediate
Dillip Kumar Kara 4.39
DirectX Tutorial Part II: Using the CDirectXDialog class in a pinball game
Updated: 19 May 2006  
CDirectXDialog is a base class for dialog classes in which you want to use DirectX. This example gives a profound describtion about the features of this class.
VC6, Win2K, WinXP, VS6, MFC, DirectX, Dev, Intermediate
Doga Arinir 4.37
Prototyping DirectShow filters in C#
Updated: 14 Dec 2005  
This article shows how to implement a DirectShow filter in C#.
VC7, VS.NET2002, C#, Windows, .NET, DirectX, Dev, Intermediate
daniel049 4.35
VolumeMeter (Managed DirectX)
Updated: 10 Aug 2006  
A flexible Windows Forms control for live monitoring of volume levels from an audio capture source.
VS.NET2003, C# 1.0, Windows, .NET, Dev, Intermediate
Jacob Klint 4.34
A CStatic derived class using Direct3D Retained Mode
Updated: 2 Apr 2001  
A CStatic derived class that can be dropped into an application to provide the ability to load and display 3D objects
VC6, NT4, Win2K, VS6, MFC, DirectX, Dev, Intermediate
Jason Troitsky 4.32
Using the DirectShow Video Mixing Renderer 9 filter
Updated: 1 Feb 2005  
This article describes how to dynamically mix two video files (.mpeg, .mpg, .avi and .dat). Mixing involves alpha-blending and stretching/shrinking and positioning of the two video streams, individually, using DirectShow's VMR9 filter.
VC7.1, .NET 1.0, .NET 1.1, Win2K, WinXP, Win2003, Vista, VS.NET2003, C++/CLI, DirectX, Dev, Intermediate
Sameer Ahmed 4.31
Preview and Record with MPEG2 Capture device
Updated: 11 Jun 2004  
This article shows how to work with MPEG2 capture devices such as Preview, Record. Works with all video renderers. Grab picture and configure MPEG2 Demux.
VC6, VC7, VC7.1, Win2K, WinXP, Win2003, VS.NET2002, VS6, MFC, DirectX, Dev, Intermediate
BeCapture 4.27
Beginning Direct3D 10
Updated: 10 Apr 2008  
Create your first application using Direct3D 10.
VC6, VC7, VC7.1, VC8.0, Vista, VS2005, C++, C++/CLI, C, Windows, Visual Studio, DirectX, Dev, Beginner
Vahid Kazemi 4.27
Recording DirectX and OpenGL Rendered Animations
Updated: 22 Feb 2007  
Explains methods for recording DirectX and OpenGL rendered animations programmatically.
VC7, VC7.1, VC8.0, Win2K, WinXP, Win2003, VS.NET2002, VS.NET2003, VS2005, OpenGL, DirectX, Dev, Beginner
Gopalakrishna Palem 4.23
Audio File Saving for the DirectX.Capture Class Library
Updated: 23 Feb 2008  
Enhancements to the DirectX.Capture class for capturing audio to WMA files.
C#, Windows, .NET, Visual Studio, DirectX, Dev, Intermediate
almere109 4.23
A beginning DirectX application using MFC.
Updated: 29 Mar 2004  
Lets user create and manipulate 3D DirectX models.
VC6, Win2K, VS6, MFC, DirectX, Dev, Intermediate
BlackDice 4.21
How to implement the built in effects of DirectX.DirectSound
Updated: 12 Oct 2004  
The purpose of this article is to give example of how to implement the built in effects of DirectX.DirectSound
.NET 1.0, C#, Windows, Visual Studio, DirectX, Dev, Intermediate
jackjohnston99 4.20
Force Feedback in Managed DirectX
Updated: 16 Mar 2008  
A C# example of working Force Feedback in Managed DirectX
.NET 2.0, C# 2.0, C#, Windows, .NET, DirectX, Dev, Intermediate
Christopher M. Park 4.20
DirectX 9 - Get Ambient With DirectSound
Updated: 30 Nov 2003  
Create an ambient environment with DirectSound.
.NET 1.0, .NET 1.1, Win2K, WinXP, C#, Visual Studio, Dev, Intermediate
v3ct0r m4yh3m 4.20
DirectSound Wrapper Classes
Updated: 6 Aug 2006  
An article on multimedia - playing Waves by using the DirectSound component.
VC6, VC7, VC7.1, VC8.0, NT4, Win2K, WinXP, VS6, DirectX, Dev, Intermediate
Arman Z. Sahakyan 4.17
A DirectX Wrapper
Updated: 18 Jul 2003  
A DirectX Wrapper
VC6, Win2K, WinXP, Win2003, VS6, DirectX, Dev, Intermediate
arussell 4.13
Airplane War 0.2
Updated: 24 Jun 2003  
Airplane War is a basic flight simulator designed in C# and directx 9
.NET 1.0, .NET 1.1, VS.NET2003, C#, Windows, Dev, Intermediate
Joaquin Grech (Creative1) 4.12
GUI Library for Managed DirectX Applications
Updated: 24 Jul 2007  
This article introduces the Odyssey User Interface, a library of controls that can be used in any Managed DirectX application.
.NET 2.0, WinXP, VS2005, C#, DirectX, Dev, Intermediate
AvengerDr 4.11
DirectShow MediaPlayer in C#
Updated: 16 Dec 2003  
This article shows how to play a Media File in a C# Windows Application.
.NET 1.0, .NET 1.1, Win2K, WinXP, VS.NET2002, VS.NET2003, C#, Dev, Intermediate
Daniel Strigl 4.06
Managed DirectX Tutorial Part 2 - Samus Running
Updated: 31 Jan 2003  
Step-by-step tutorial on Managed DirectX, Part 2 - Sprite animation and Audio playback.
.NET 1.0, Win2K, WinXP, VS.NET2002, C#, Dev, Beginner
Shock The Dark Mage 4.05
Drawing with DirectDraw & GDI
Updated: 24 May 2002  
Drawing Graphics fast with DirectDraw than with GDI
VC6, VC7, Win2K, WinXP, VS.NET2002, VS6, MFC, DirectX, Dev, Intermediate
marb 4.05
Using third-party filters in a video application in C#
Updated: 4 Jan 2006  
A simple application to test DirectShow filters.
C#, Windows, .NET, Visual Studio, DirectX, Dev, Intermediate
daniel049 4.00
Believable physics in C#
Updated: 29 Dec 2003  
How to create believable physics using C#.
.NET 1.1, Win2K, WinXP, Win2003, VS.NET2003, C#, DirectX, Dev, Intermediate
Mårten R 3.91
C# managed DirectX HexEngine - Part I
Updated: 2 Sep 2003  
A simple Hex engine using DirectX
.NET 1.0, NT4, Win2K, WinXP, Win2003, VS.NET2002, C#, Dev, Intermediate
Ben Kloosterman 3.90
Capture Sample with DirectX and .NET
Updated: 10 Aug 2003  
A solution to capture video and frames simultaneously
.NET 1.0, VS.NET2002, C++, C#, VB, Windows, DirectX, Dev, Intermediate
Blas5 3.88
Multiplayer Snake in 3D using C# and Managed DirectX
Updated: 12 Aug 2004  
A new version of the old game.
.NET 1.0, .NET 1.1, VS.NET2002, VS.NET2003, C#, Windows, DirectX, Dev, Intermediate
Cr@zyIv@n 3.83
Managed DirectX Tutorial Part 1 - The Title Screen
Updated: 16 Jan 2003  
Step-by-step tutorial on Managed DirectX,- Part 1
.NET 1.0, Win2K, WinXP, VS.NET2002, C#, Dev, Beginner
Shock The Dark Mage 3.71
Managed DirectX Tutorials: Part 3 - Rendering Primitives
Updated: 3 Feb 2006  
This is the third in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev, Intermediate
James Gupta 3.70
Change Video Signal Format with DirectX library
Updated: 23 Feb 2005  
An enhancement for the DirectX video stream and frame capture sample.
.NET 1.0, .NET 1.1, WinXP, VS.NET2002, VS.NET2003, C#, DirectX, Dev, Intermediate
hpAng 3.67
Managed DirectX Tutorials: Part 2 - Initialising Direct3D
Updated: 3 Feb 2006  
This is the second in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev, Intermediate
James Gupta 3.53
DirectX Video Stream and frame capture
Updated: 12 Jul 2004  
A library that can capture video stream and frame together
.NET 1.0, .NET 1.1, VS.NET2002, VS.NET2003, C#, Windows, DirectX, Dev, Intermediate
hpAng 3.53
Conv3ds.exe Utility Helper
Updated: 14 Jun 2004  
A front-end for Microsoft's Conv3ds utility.
VC7.1, Win2K, VS.NET2003, DirectX, Dev, Intermediate
BlackDice 3.43
Windows Virtual Machine screen saver
Updated: 20 Jan 2004  
A Windows version of a cool Linux screen saver.
VC6, VC7, VC7.1, VS6, Windows, DirectX, Dev, Intermediate
Squirrel Twirler 3.41
Playing audio and video using DirectShow - Unedited
Updated: 8 Jul 2008  
This project demonstrates the basics of DirectShow and related concepts.
VC6, VC7, VC7.1, VC8.0, C++, C++/CLI, C, Windows
Kumar.Prabhu 3.27
DirectX 8 Template
Updated: 26 Sep 2001  
A framework for writing apps using DirectX 8
VC6, VS6, Windows, DirectX, Dev, Intermediate
Anthony Roach 3.25
DirectX 8 Template 2
Updated: 18 Oct 2001  
An extension to the DirectX framework for adding backgrounds
VC6, VC7, VS.NET2002, VS6, Windows, DirectX, Dev, Intermediate
Anthony Roach 3.00
Rotating Sprite Objects on DirectDraw Wrapper for C#
Updated: 9 Dec 2004  
Evaluate C# on delivering more than 1000 animated sprites on fullscreen 1280x1024.
.NET 1.0, .NET 1.1, WinXP, VS.NET2002, VS.NET2003, C#, DirectX, Dev, Intermediate
Sérgio Machado 3.00
Introduction to Managed Direct3D 9 - Creating a 3D clock (updated 6/29/04)
Updated: 25 Jun 2004  
This article shows you how to create a simple Direct 3D application. You will create a 3 dimensional clock using simple meshes and textures.
VC7.1, .NET 1.0, .NET 1.1, .NET 2.0, NT4, Win2K, WinXP, Win2003, VS.NET2003, C#, DirectX, Dev, Intermediate
Karl 2000 2.95
How to create a DirectX 3D virtual world - Unedited
Updated: 17 Jul 2007  
A project that alows the user to create a 3D world
VC6, WinXP, VS6, C++/CLI, .NET, MFC, DirectX, Dev, Advanced
Adrian Brutus 2.84
Playing Wave Files using Streaming Buffers
Updated: 26 Jul 2003  
An article on Streaming buffers
VC6, VS6, DirectX, Dev, Intermediate
xsamar 2.79
Drawing 2d in DirectX 8 and above using ID3DXSprite - Unedited
Updated: 5 Nov 2006  
The tutorial demonstrates the usage of ID3DXSprite to render a 2d image using Directx 8.
VC6, WinXP, VS6, DirectX, Dev, Beginner
Mr.Prakash 2.38
Managed DirectX Tutorials: Part 1 - Setting Up DirectX
Updated: 3 Feb 2006  
This is the first in a series of tutorials designed to show you how to create a basic terrain engine.
C#, Windows, .NET, Visual Studio, GDI+, DirectX, Dev, Intermediate
James Gupta 2.09
2D Blits in DirectX 9
Updated: 19 Apr 2005  
Describes how to do 2D Blits in DirectX 9 with direct surface access between various surface formats (using color conversion).
VC7, VC7.1, WinXP, VS.NET2002, VS.NET2003, DirectX, Dev, Intermediate
Karel Donk 1.72
Get vertices from a mesh base object with C++ managed - Unedited
Updated: 6 Apr 2004  
Get the vertices from a mesh base object with C++ managed
WinXP, C++, C++/CLI, .NET, Visual Studio, MFC, DirectX, Dev, Intermediate
actis 1.54
Creating a Game Design for the Future - Unedited
Updated: 9 Feb 2006  
Want to learn about the current game industry and how to design a formula for a great game? Come here for ideas on formulating your strategy.
C++, Windows, Visual Studio, DirectX, Dev, Intermediate
Davin Eastley 1.34
VideoGame: To develop the just Engine sound - Unedited
Updated: 23 Apr 2006  
Oki.lib is a lib to use of the programmers to use in their projects develops with visual study NET 2003 or advanced and vc6.
C++, Windows, Visual Studio, DirectX, Dev, Intermediate
okayit60 1.19
Xbox 360 Controller Input in C++ with XInput
Updated: 13 Jun 2008  
A small tutorial on how to use XInput (requires the DX SDK) to handle input from an Xbox 360 Controller for Windows.
WinXP, Vista, VS2008, C++, Windows, Win32, Visual Studio, DirectX, Dev, Intermediate, VC9.0
Minalien  
 

Last Updated 24 Jul 2008
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